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 Руните

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Eastern_fan
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ПисанеЗаглавие: Руните   Чет Юли 24, 2008 11:11 am

I Rune

Weapons & Gloves
+15% Enhanced Damage
Helm, Wands, Staves & Boots
+15 Defense
Shields, Armors & Belts
+15 Defense

U Rune

Weapons & Gloves
+75 to Attack Rating vs Undead, +75% Damage vs Undead
Helm, Wands, Staves & Boots
10% Faster Run/Walk
Shields, Armors & Belts
7% Increased Chance of Blocking

Shi Rune

Weapons & Gloves
+3 Mana After Each Kill
Helm, Wands, Staves & Boots
+3 Mana After Each Kill
Shields, Armors & Belts
+3 Mana After Each Kill

Ka Rune

Weapons & Gloves
Knockback
Helm, Wands, Staves & Boots
+30 Defense vs Missile
Shields, Armors & Belts
+45 Defense vs Missile

N Rune

Weapons & Gloves
-15 to Monster Defense per Hit
Helm, Wands, Staves & Boots
Regenerate Mana +15%
Shields, Armors & Belts
Regenerate Mana +20%

Ku Rune

Weapons & Gloves
+9 to Maximum Damage
Helm, Wands, Staves & Boots
15% Damage Taken Is Added To Mana
Shields, Armors & Belts
20% Damage Taken Is Added To Mana

Yo Rune

Weapons & Gloves
Adds 75 Poison Damage Over 5 Seconds
Helm, Wands, Staves & Boots
Poison Resist +30%
Shields, Armors & Belts
Poison Resist +35%

Ki Rune

Weapons & Gloves
Adds 5-30 Fire Damage
Helm, Wands, Staves & Boots
Fire Resist +30%
Shields, Armors & Belts
Fire Resist +35%

Ri Rune

Weapons & Gloves
Adds 1-50 Lightning Damage
Helm, Wands, Staves & Boots
Lightning Resist +30%
Shields, Armors & Belts
Lightning Resist +35%

Mi Rune

Weapons & Gloves
Adds 4-20 Cold Damage (3 seconds)
Helm, Wands, Staves & Boots
Cold Resist +30%
Shields, Armors & Belts
Cold Resist +35%

Ya Rune

Weapons & Gloves
7% Life Stolen Per Hit
Helm, Wands, Staves & Boots
Attack Takes Damage of 75
Shields, Armors & Belts
Attacker Takes Damage of 100

A Rune

Weapons & Gloves
+9 to Minimum Damage
Helm, Wands, Staves & Boots
Damage Reduced by 4
Shields, Armors & Belts
Damage Reduced by 6

Tsu Rune

Weapons & Gloves
20% Increased Attack Speed
Helm, Wands, Staves & Boots
20% Faster Hit Recovery
Shields, Armors & Belts
20% Faster Block Rate

Chi Rune

Weapons & Gloves
Replenish Life +8
Helm, Wands, Staves & Boots
Replenish Life +8
Shields, Armors & Belts
Replenish Life +10


Sa Rune

Weapons & Gloves
Requirements -20%
Helm, Wands, Staves & Boots
Requirements -15%
Shields, Armors & Belts
Requirements -15%

Yu Rune

Weapons & Gloves
+10 to Vitality
Helm, Wands, Staves & Boots
+10 to Vitality
Shields, Armors & Belts
+10 to Vitality

Ke Rune

Weapons & Gloves
+10 to Energy
Helm, Wands, Staves & Boots
+10 to Energy
Shields, Armors & Belts
+10 to Energy

E Rune

Weapons & Gloves
+10 to Dexterity
Helm, Wands, Staves & Boots
+10 to Dexterity
Shields, Armors & Belts
+10 to Dexterity

Ko Rune

Weapons & Gloves
+10 to Strength
Helm, Wands, Staves & Boots
+10 to Strength
Shields, Armors & Belts
+10 to Strength

Ra Rune

Weapons & Gloves
75% Extra Gold From Monsters
Helm, Wands, Staves & Boots
50% Extra Gold From Monsters
Shields, Armors & Belts
50% Extra Gold From Monsters

O Rune

Weapons & Gloves
+100 to Attack Rating vs Demons, +100% Damage vs Demons
Helm, Wands, Staves & Boots
+30% Enhanced Defense
Shields, Armors & Belts
+35% Enhanced Defense

Ho Rune

Weapons & Gloves
25% Chance of Open Wounds
Helm, Wands, Staves & Boots
All Resistances +16%
Shields, Armors & Belts
All Resistances +22%

Me Rune

Weapons & Gloves
Prevents Monster Heal
Helm, Wands, Staves & Boots
Magic Damage Reduced by 4
Shields, Armors & Belts
Magic Damage Reduced by 6

Ru Rune

Weapons & Gloves
30% Better Chance of Getting Magic Items
Helm, Wands, Staves & Boots
25% Better Chance of Getting Magic Items
Shields, Armors & Belts
25% Better Chance of Getting Magic Items

Ta Rune

Weapons & Gloves
20% Bonus to Attack Rating
Helm, Wands, Staves & Boots
+5% to Maximum Poison Resist
Shields, Armors & Belts
+5% to Maximum Poison Resist

To Rune

Weapons & Gloves
7% Mana Stolen Per Hit
Helm, Wands, Staves & Boots
+5% to Maximum Fire Resist
Shields, Armors & Belts
+5% to Maximum Fire Resist

Wa Rune

Weapons & Gloves
+50% Enhanced Damage
Helm, Wands, Staves & Boots
+5% to Maximum Cold Resist
Shields, Armors & Belts
+5% to Maximum Cold Resist

Ha Rune

Weapons & Gloves
20% Deadly Strike
Helm, Wands, Staves & Boots
+5% to Maximum Lightning Resist
Shields, Armors & Belts
+5% to Maximum Lightning Resist

Na Rune

Weapons & Gloves
Hit Blinds Target
Helm, Wands, Staves & Boots
Increase Max Mana 10%
Shields, Armors & Belts
+50 to Mana

Ni Rune

Weapons & Gloves
20% Chance of Crushing Blow
Helm, Wands, Staves & Boots
Damage Reduced by 8%
Shields, Armors & Belts
Damage Reduced by 10%

Se Rune

Weapons & Gloves
Ignore Target's Defense
Helm, Wands, Staves & Boots
Increase Max Life 10%
Shields, Armors & Belts
+50 To Life

Fu Rune

Weapons & Gloves
Freeze Target +2
Helm, Wands, Staves & Boots
Cannot Be Frozen
Shields, Armors & Belts
Cannot Be Frozen

Ma Rune

Weapons & Gloves
+1 to Life (Based On Character Level)
Helm, Wands, Staves & Boots
+1.25 to Life (Based On Character Level)
Shields, Armors & Belts
+1.5 to Life (Based On Character Level)

Hi Rune

Weapons & Gloves
+1 to Mana (Based On Character Level)
Helm, Wands, Staves & Boots
+1.25 to Mana (Based On Character Level)
Shields, Armors & Belts
+1.5 to Mana (Based On Character Level)

Mo Rune

Weapons & Gloves
+0.25 to Strength (Based On Character Level)
Helm, Wands, Staves & Boots
+0.25 to Strength (Based On Character Level)
Shields, Armors & Belts
+0.25 to Strength (Based On Character Level)

No Rune

Weapons & Gloves
+0.25 to Dexterity (Based On Character Level)
Helm, Wands, Staves & Boots
+0.25 to Dexterity (Based On Character Level)
Shields, Armors & Belts
+0.25 to Dexterity (Based On Character Level)

Te Rune

Weapons & Gloves
+0.25 to Vitality (Based On Character Level)
Helm, Wands, Staves & Boots
+0.25 to Vitality (Based On Character Level)
Shields, Armors & Belts
+0.25 to Vitality (Based On Character Level)

Ro Rune

Weapons & Gloves
+0.25 to Energy (Based On Character Level)
Helm, Wands, Staves & Boots
+0.25 to Energy (Based On Character Level)
Shields, Armors & Belts
+0.25 to Energy (Based On Character Level)

So Rune

Weapons & Gloves
+2.5 to Maximum Fire Damage (Based On Character Level)
Helm, Wands, Staves & Boots
Resist Fire +0.5% (Based On Character Level)
Shields, Armors & Belts
Fire Abosrb +0.25 (Based On Character Level)

Mu Rune

Weapons & Gloves
+1.5 to Maximum Cold Damage (Based On Character Level)
Helm, Wands, Staves & Boots
Resist Cold +0.5% (Based On Character Level)
Shields, Armors & Belts
Cold Absorb +0.25 (Based On Character Level)

Ne Rune

Weapons & Gloves
+2 to Maximum Poison Damage (Based On Character Level)
Helm, Wands, Staves & Boots
Resist Poison +0.5% (Based On Character Level)
Shields, Armors & Belts
Poison Absorb +0.25 (Based On Character Level)

Re Rune

Weapons & Gloves
+3 to Maximum Lightning Damage (Based On Character Level)
Helm, Wands, Staves & Boots
Resist Lightning +0.5% (Based On Character Level)
Shields, Armors & Belts
Lightning Absorb +0.25 (Based On Character Level)

Su Rune

Weapons & Gloves
+4 to Attack Rating (Based On Character Level)
Helm, Wands, Staves & Boots
+1 Defense (Based On Character Level)
Shields, Armors & Belts
+2 Defense (Based On Character Level)

He Rune

Weapons & Gloves
+1 to Maximum Damage (Based On Character Level)
Helm, Wands, Staves & Boots
Attacker Takes Damage of 5 (Based On Character Level)
Shields, Armors & Belts
Attacker Takes Damage of 7.5 (Based On Character Level)

Nu Rune

Weapons & Gloves
+15 to Strength, +15 to Dexterity, +15 to Vitality
Helm, Wands, Staves & Boots
+15 to Dexterity, +15 to Vitality, +15 to Energy
Shields, Armors & Belts
+15 to Strength, +15 to Dexterity, +15 to Vitality

Wo Rune

Weapons & Gloves
Indestructible
Helm, Wands, Staves & Boots
Indestructible
Shields, Armors & Belts
Indestructible
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